The narrative setup to XCOM 2 - humanity has lost, the aliens have won, and our entire species now faces destruction - is a masterstroke by Firaxis. Being on the back foot is terrifying, and that peril drives every minute of the game's tense atmosphere. So it is with Every Day We Fight. In this new strategy game, developed by Signal Space Lab and published by Manor Lords studio Hooded Horse, the extraterrestrial threat interrupts an ongoing global conflict, trapping your small squad of civvies in a neverending time loop and forcing them into a daunting role as humankind's last hope.
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New turn-based strategy game is like XCOM if the aliens interrupted WW2
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